“Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.”— Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent
The earth is in the middle of WWIII in Insignia, the first entry in S.J. Kincaid’s fast-paced sci-fi adventure trilogy. The planet’s natural resources are almost gone, and the war is being fought to control the assets of the solar system. The enemy is winning.
The salvation may be Tom Raines. Tom doesn’t seem like a hero. He’s a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom’s life completely changes. Suddenly, he’s someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there’s a price to pay...
It's World War III. The enemy is winning. What if the government's secret weapon is you?
Video gamer Tom Raines has been recruited for the chance of a lifetime: to train at the Pentagonal Spire, an elite military academy, in preparation for becoming a member of the Intrasolar Forces. Life at the Spire holds everything that Tom's always wanted and never had—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him?
Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous humor, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.